The project uses a longitudinal research design and will generate evidence that is descriptive [design research, observational] and associative/correlational [analytic essay, interpretive commentary]. Original data are being collected on experts working to operationalize two psychological constructs needed to aid middle school students using diaries/records, personal observation, and survey research [self-completion questionnaire, semi-structured or informal interviews, and focus groups]. The project involves a workshop with experts working to refine two constructs that would ultimately use to inform game-based learning to support middle and high school students. For the workshop, expert participants will work in teams maintaining field notes about each construct as it relates to creating project reports on the blueprints for designing both electronic STEM games, and the experiments to testing the conjectures about the effectiveness of two now refined constructs of "projective reflection" and "possible selves." Analytic plans include the interpretive analysis of workshop notes to operationalize projective reflection and possible selves.